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Wednesday, July 07, 2010
PID Codes and Algorithms Line Follower
PID Implementation On Microcontrollers
A PID Controller is a common technique used to control a wide variety of machinery including vehicles, robots and even rockets. The complete mathematical description of a PID Controller is fairly complex but a much simpler understanding is really all that is needed to use a PID effectively.
This document is a description of how to create a PID Controller for use with Lego Mindstorms Robots using the NXT-G programming language.
It will be easier if we have an actual task in mind so I will describe how to create a PID to do line following. Once created, the same PID can be used, with only minor modifications, with any other Mindstorms application such as getting a robot that can drive as straight as possible, or even for a robot that can balance with nothing but 2 wheels touching the ground like a Segway.
A PID is really pretty straight forward and the typical description of a PID is easily understood by anyone that has had Calculus. This document is targeted towards First Lego League kids in third through eighth grade. Since there aren't many kids that have had Calculus I'll try to build the whole concept up from a very simple starting point without using any Calculus.
So lets start with the basic layout of a robot that would be suitable for line following. At the right is a simplified drawing of a top view of the robot with all the details we need. The robot is a differential steer robot with two motors, each connected to one of the wheels A and C. The robot has a light sensor mounted at the front that points straight down so it sees nothing but the mat (floor, ground, table top, whatever the robot is on). The red circle represents the fairly small spot on the mat that the light sensor can actually "see". The rest of the robot is the large rectangle with an arrow, the arrow shows the normal direction of travel.
Our goal is to get the robot to follow the fat black line. Line following is a basic robotic behavior and is often one of the first things people learn. A mobile device that can follow a line displays all the characteristics of a true robot. It uses sensor to gather information about the world around it and changes it's behavior depending upon that information.
Line followers can be built with one light sensor, or two, or a dozen or however many you happen to have. In general, the more light sensors you have the better you can follow a line. Here we'll limit ourselves to a single Mindstorms light sensor. Even with a single sensor we should be able to build a robot that can track the line very precisely even if the line has curves in it. The thing you usually loose with a single sensor is the ability to follow the line while moving fast. Often, the more sensors you have the faster the robot can move while it follows the line.
The first trick we'll use, which is unrelated to a PID, is that we won't try to actually follow the line. Instead, we'll try to follow the edge of the line. Why? Because if we follow the line itself (the black) then when the robot drifts off the line and the sensor "sees white" we don't know which side of the line we are on. Are we left or right of the line? If we follow the line's edge then we can tell which way we are off the edge as the robot drifts off the line. If the light sensor "sees white" then we know it is left of the line's edge (and the line). If it "sees black" then we know it is to the right of the line's edge (and on the line). This is called a "left hand line follower" since it is following the line's left edge.
We need to know what values the light sensor returns when it "sees white" and when it "sees black". A typical uncalibrated sensor might give a "white" reading of 50 and a "black" reading of 40 (uncalibrated, on a 0 to 100 scale). It is convenient to draw the values on a simple number line to help visualize how we convert light sensor values into changes in the robot's movement. Below are our made up light values for white and black.
We'll just divide the range into two equal pieces and say that if the light level is less than 45 we want the robot to turn left. If it is greater than 45 we want to turn right. I won't go into how exactly the turns should be done. I'll just say that gentle turns work well for a fairly straight line. A line with lots of curves usually needs to be making sharper turns. For gentle turns you might use Power levels of 50% on the fast wheel and 20% on the slow wheel. For sharper turns on a curvy line you might need to use 30% power for the fast wheel and coast or brake the slow wheel. Whatever power levels you use the numbers will be the same for the two turns, you just switch which motor gets the big number and which get the smaller number (or a stop command).
This type of a line follower will follow a line but it isn't very pretty. It looks OK on a straight line with with the motors programmed for gentle turns. But if the line has any curves then you have tell the robot to use sharper turns to follow line. That makes the robot swing back and forth across the line. The robot only "knows" how to do two things; turn left and turn right. This approach can be made to work but it is not very fast or accurate and looks terrible.
In the above approach the robot never drives straight, even if it is perfectly aligned with line's edge and the line is straight. That doesn't seem very efficient does it?
Lets try to fix that. Instead of dividing our light value number line into two regions lets divide it into three.
So now if the light level is less than 43 we want the robot to turn left. If the light value is between 44 and 47 we want it to go straight (zoom zoom). If the light level is greater than 47 we want to turn right. This can be easily be implemented in Mindstorms NXT-G with a switch (yes/no) within a switch. You actually only have to do two tests not three.
This approach works better than the first one. At least now the robot is sometimes moving straight forward. As with the first approach you still have to decide what kinds of turns you need and that usually depends on the characteristics of the line you are following. The robot will probably still hunt back a forth a fair amount.
The astute reader will probably have thought "well if three light ranges are better than two than what about adding even more?" That is the beginning of a PID.
The "P" in "PID": Proportion(al) is the key
So what will happen if we add more divisions to our light scale line? Well the first thing we have to deal with is what does "turn" mean with more than three light ranges? In our first approach the robot could do just two things, turn left or right. The turns were always the same just in opposite directions. In the second approach we added the "go straight" to the two turns. If we have more than three ranges then we need more "kinds" of turns.
To help understand "more kinds of turns" we will redo or number line a bit and convert it into a graph. Our X-axis (horizontal) will be our light values just like on the number lines. The Y-axis (vertical) well be our "turn" axis.
On the left is our original two level setup expressed on a graph. The robot can only do two things (shown by the blue lines), turn right or left and the turns are always the same except for their direction. In the center is the three level follower. The added center range is where the robot drives straight (Turn=0). The turns are the same as before. On the right is a Proportional line follower. In a proportional line follower the turn varies smoothly between two limits. If the light sensor reading says we are close to the line then we do a small turn. If we are far from the line then we do a big turn. Proportional is an important concept. Proportional means there is a linear relationship between two variables. To put it even simpler, proportional means a graph of the variables against each other produces a straight line (as in the right hand graph above).
As you may know, the equation of a straight line is:
y = mx + b
Where y is the distance up (or down) the Y-axis, x the distance on the X-axis, m is the slope of the line and b is the Y intercept, the point where the line crosses the Y-axis when x is zero. The slope of the line is defined as the change in the y value divided by the change in the x value using any pair of points on the line.
If you don't know much about lines (or have forgotten what you once new) I'll expand a bit and make some simplifications to our graph and equation. First, we will shift the center of our light number line (the X-axis) to zero. That's easy to do. For our 40 and 50 light value range we just subtract 45 (that's the average of 40 and 50, (40+50)/2 ) from all of our light readings. We will call that result the error. So, if the light value is 47 we subtract 45 and get an error=2. The error tells us how far off the line's edge we are. If the light sensor is exactly on the line's edge our error is zero since the light value is 45 and we subtract 45 from all of our readings. If the sensor is all the way out into the white our error is +5. All the way into the black the error is -5.
In the above graph I have shifted the axis by converting it to an error scale. Since the line now crosses the Y-axis at zero that mens b is is zero and the equation for the line is a bit simpler;
y = mx
or using our labels
Turn = m*error
We haven't yet defined what the turn axis means so for now we will just say the turns range from -1 (hard turn to the left) to +1 (hard turn to the right) and a zero turn means we are going straight. The slope of the line in the graph above can be calculated using the two points marked in red (any two points on the line will work);
slope = m = (change in y)/(change in x) = ( 1- (-1)) / (-5 - 5 ) = 2/10 = 0.2
The slope is a proportionality constant and is the factor that you have to multiply the error (x value) by to convert it into a Turn (y value). That's an important thing to remember.
The "slope" has a couple names that all mean the same thing, at least in this context. In the PID literature slopes (proportionality constants, m in the equation of a line) are called "K" (from misspelling of the word "constant"?). Various Ks show up all over the PID literature and are a very important. You can think of a K (or m or slope or proportionality constant) as a conversion factor. You use K to convert a number that means one thing (light values or error in our case) into something else like a turn. That's all that a K does. Very simple and very powerful.
So using these new names for our variables the equation of the line is;
Turn = K*(error)
In words that's "take the error and multiply it by the proportionality constant K to get the needed turn. The value Turn is the output of our P controller and is called the "P term" since this is only a proportional controller.
You may have noticed that in the last graph the line does not extend outside the error range of -5 to +5. Outside the range of -5 to +5 we can't tell how far the sensor is from the line. All "white" looks the same once the sensor can't see any black at all. Remember that this range is arbitrary, your range will be determined by you light sensor setup, the colors of the mat etc. Once the light sensor gets too far from the line edge it starts to give a constant reading, that means the light sensor reading is no longer proportional to the error. We can only judge how far the sensor is from the line's edge when the sensor is actually pretty close to it. Over that narrow range the light sensor reading is proportional to the distance. So our sensor setup has a limited range over which it gives proportional information. Outside that range it tells us the correct direction but the magnitude (size) is wrong. The light sensor reading, or the error, is smaller than it should be and doesn't give as good an idea of what the turn should be to fix the error.
In the PID literature the range over which the sensor gives a proportional response is called the "proportional range" (go figure :D ). The proportional range is another very important concept in PIDs. In our line follower the proportional range for the light sensor is 40 to 50, for the error it is -5 to +5. Our motors also have a proportional range, from -100 (full power backwards) to +100 (full power forwards). I'll just say a couple things about it the importance of the proportional range:
(1) You want the proportional range to be as wide as possible. Our light sensor's proportional range is pretty small, that is, the sensor has to be pretty close to the line edge to get proportional information. Exactly how wide the range is depends mostly on how high the sensors is above the mat. If the sensor is very close to the mat, say 1/16 inch, then the sensor is seeing a very small circle on the mat. A small side to side movement of the light sensor will swing the error from -5 to +5, that's all the way through our proportional range. You might say the sensor has "tunnel vision" and it can only see a very small part of the mat. The sensor has to be very close to the line edge to get a reading that isn't either "white" or "black". If the sensor is moved higher off the mat then it sees a larger circle on the mat. At a height of about 1/2 inch the light sensor appears to be looking at a circle on the mat that is about 1/2 inch across. With the sensor up this high the proportional range is much wider, since the light sensor only needs to stay within +/- 1/2 inch of the line edge to maintain a proportional output. Unfortunately, there are two drawbacks to a high light sensor. First, a high light sensor "sees", and responds to, the room lights much more than a low sensor. A high sensor also has less difference between black and white than a low sensor. At a sufficiently large distance black and white will give the same reading.
(2) Outside the proportional range the controller will move things in the correct direction but it will tend to under correct. The controller's proportional response is limited by the proportional range.
From P to actual motor power levels
How can we implement the turns? What should the actual motor power levels be? One way to do the turns is to define a "Target power level", which I'll call "Tp". Tp is the power level of both motors when the robot is supposed to go straight ahead, which it does when the error=0. When the error is not zero we use the equation Turn = K*(error) to calculate how to change the power levels for the two motors. One motor will get a power level of Tp+Turn, the other motor will get a power level of Tp-Turn. Note that since our error is -5 to +5 that means Turn can be either positive or negative which corresponds to turns in opposite directions. It turns out that that is exactly what we want since it will automatically set the correct motor as the fast motor and the other one as the slow motor. One motor (we'll assume it is the motor on the left of the robot plugged into port A) will always get the Tp+Turn value as it's power level. The other motor (right side of robot, port C) will always get Tp-Turn as it's power level. If error is positive then Turn is positive and Tp+Turn is greater than Tp and the left motor speeds up while the right motor slows down . If the error changes sign and becomes negative (meaning we have crossed over the line's edge and are "seeing black") then Tp+Turn is now less than Tp and the left motor slows down and the right motor speeds up since Tp-Turn is greater than Tp. (Remember that the negative of a negative is a positive). Simple eh? Hopefully it'll be a bit clearer as we go on.
Pseudo Code for a P Controller
First we need to measure the values the light sensor returns for white and black. From those two number we can calculate the offset, that is, how much to subtract from a raw light reading to convert it to an error value. The offset is just the average of the white and black readings. For simplicity I'll assume that the offset has already been measured and stored in a variable called offset. (A nice upgrade would be to have the robot measure the white and black levels and calculate the offset.)
We will also need a storage location for the K constant, we'll call that Kp (the Konstant for the proportional controller). And, an initial guess as to what Kp should be. There are a lot of ways to get that first Kp value. You can guess and then refine it by trial and error. Or, you can try to estimate a value based on the characteristics of the sensor and robot. We'll do the latter. We will use a Tp (target power) of 50, when the error is zero both motors will run at power level 50. The error ranges from -5 to +5. We'll guess that we want the power to go from 50 to 0 when the error goes from 0 to -5. That means the Kp (the slope remember, the change in y divided by the change in x) is;
Kp = (0 - 50)/(-5 - 0) = 10.
We will use the Kp=10 value to convert an error value into a turn value. In words our conversion is "for every 1 unit change in the error we will increase the power of one motor by 10". The other motor's power gets decreased by 10.
So, in pseudo code ("pseudo code" means this isn't actual NXT-G, or any other type of program code, instead it is just a detailed listing of what we want the program to do):
Kp = 10 ! Initialize our three variables
offset = 45
Tp = 50
Loop forever
LightValue = read light sensor ! what is the current light reading?
error = LightValue - offset ! calculate the error by subtracting the offset
Turn = Kp * error ! the "P term", how much we want to change the motors' power
powerA = Tp + Turn ! the power level for the A motor
powerC = Tp - Turn ! the power level for the C motor
MOTOR A direction=forward power=powerA ! issue the command with the new power level in a MOTOR block
MOTOR C direction=forward power=powerC ! same for the other motor but using the other power level
end loop forever ! done with this loop, go back to the beginning and do it again
That's it, well almost. There is a subtle problem that should be corrected. But give it a try anyway. If your robot appears to avoid the line edge, instead of trying to find it, the most likely cause is that you have swapped the turn directions. Change Kp to -10 and see what happens. If that fixes the turn directions then change Kp back to +10 and change the signs in the two power lines to;
powerA = Tp - Turn
powerC = Tp + Turn
There are two "tunable parameters" and one constant in this P controller. The constant is the offset value (the average of white and black light sensor readings). You'll need to write a short program to measure the light levels on your mat with your robot. You need a "black" and a "white" value. Calculate the average and put it into the P controller program in the offset variable. Almost all line followers require that you (or code written by you and executed by the robot) do this step.
The Kp value and the target power Tp are the tunable parameters. A tunable parameter has to be determined by trial and error. Kp controls how fast the controller will try to get back to the line edge when it has drifted away from it. Tp controls how fast the robot is moving along the line.
If the line is pretty straight you can use a large Tp to get the robot running at high speed and a small Kd so the turns (corrections) are gentle.
If the line has curves, especially sharp ones, there will be a maximum Tp value that will work. If Tp is bigger than that maximum it won't matter what Kp is, the robot will loose the line when it encounters a curve because it is moving too fast. If Tp is really small then almost any Kp value will work since the robot will be moving very slowly. The goal is to get the robot moving as fast as possible while still being able to follow the line of interest.
We had guesstimated a starting value for Kp of 10. For Tp you might start at even lower than suggested above, perhaps 15 (the robot will be moving pretty slow). Try it and see how it works. If you loose the line because the robot seems to turn sluggishly then increase Kp by a couple and try again. If you loose the line because the robot seems hyperactive in hunting back and forth for the line then decrease Kp. If the robot seems to follow the line pretty well then increase Tp and see if you can follow the line at the faster speed. For each new Tp you will need to determine a new Kp, though Kp usually won't change too much.
Following a straight line is usually pretty easy. Following a line with gentle curves is a bit harder. Following a line with sharp curves is the hardest. If the robot is moving slow enough then almost any line can be followed, even with a very basic controller. We want to get good line following, good speed and the ability to handle gentle corners. (Lines with sharp corners usually ta